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rules [2021/07/10 04:13] nybn |
rules [2021/07/11 04:36] (current) nybn [Homebrewed Combination Disciplines:] |
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| When you gain a new dot in your primary path, you also gain a new ritual of the new primary path level or lower (f.e. gain dot 3 in primary path and can choose a ritual of lvl 1, 2, or 3). | When you gain a new dot in your primary path, you also gain a new ritual of the new primary path level or lower (f.e. gain dot 3 in primary path and can choose a ritual of lvl 1, 2, or 3). | ||
| - | ====== Homebrewed Combination Disciplines: ====== | + | ====== Homebrewed |
| + | ===== Obeah ===== | ||
| + | |||
| + | **One Dot - Augury of Sickness** | ||
| + | |||
| + | On vampires, a roll of Intelligence+empathy gives one answer regarding their physical condition per success. On any other creature, Intelligence+medicine reveals any illnesses they have, and paths of treatment. | ||
| + | |||
| + | *This combines the one dot Sense Vitality with the two dot Augury of Sickness. They were almost redundant.* | ||
| + | |||
| + | **Two Dots - Aesthetic Touch** | ||
| + | |||
| + | On vampires, this allows then to ignore wound modifiers for one round per success on a Willpower roll. On any mortal creature, this will put them to sleep. On all it acts as an aesthetic, removing pain, and can be used in surgery. | ||
| + | |||
| + | *This is the same as the v20 version.* | ||
| + | |||
| + | **Three Dots - Corpore Sano** | ||
| + | |||
| + | Vampire bodies heal without instruction. On touch, this uses the actor' | ||
| + | |||
| + | *This changes healing a vampire to a simple touch so that it could be used in combat. It uses the rules for mortals from Revised.* | ||
| + | |||
| + | **Four Dots - Peacemaker** | ||
| + | |||
| + | Upon spending two willpower points, those in the nearby area become unable to take violent action. To break this requires a willpower roll, but the distance from the user changes the difficulty. Within 5 meters the difficulty is 8, at 5-10, it is 7, and at 10-15, it is 6. These difficulties can be raised by 1 by spending an additional 2 points of willpower. Frenzy checks become easier to pass by 2. On failure, the opponent can only sit passively, but anyone who is attacked is free to act. This is used in negotiations as well, as it promotes agreement in the moment, though it can often end in buyer' | ||
| + | |||
| + | *This is a 3 dot power from Revised, but with difficulties more defined. It's close to what the four dot power Shepherd' | ||
| + | |||
| + | **Five Dots - Mens Sana** | ||
| + | |||
| + | This power purifies the mind. It can provide temporary relief from insanity by spending two blood points and succeeding on an Intelligence+Empathy roll, difficulty 8. By drawing the soul of the target into their third eye, the Salubri can repair a derangement permanently, | ||
| + | |||
| + | *This combines Mens Sana and Unburden the Mind. Both are mostly rare cases that involve spiritual degeneration. It also changes the cost of repair to the xp needed to increase it normally.* | ||
| + | |||
| + | **Six Dots - Renewed Vigor** | ||
| + | |||
| + | The Salubri touches the target and spends | ||
| + | a full turn concentrating. The player spends a point of Willpower. At the end of the turn, the target is healed of all damage, including aggravated damage. If the character attempts any other action but the laying of hands during this turn, the Willpower point is lost and | ||
| + | no healing occurs. The Salubri can use this power on herself. | ||
| + | |||
| + | *This is the six dot discipline from Revised. The other choice, Father' | ||
| ===== A seat in your heart ===== | ===== A seat in your heart ===== | ||
| (Potence 3, Celerity 2) | (Potence 3, Celerity 2) | ||